Agents of Heels: Misadventures of Agent Romanov – New Version 0.24.1 [beWilder]

Misadventures of Agent Romanov is the first game of the Agents of Heels series, an Adult Interactive Fiction Visual Novel designed in Comic format.
We are aiming to combine the best of the narrative games (accurate descriptions and immersive dialogs where the user can choose between different paths), RPG’s (stat management, inventory, branches, etc.) and Comics (full-screen, beautiful renders, re-readable vignettes, etc.).

The main character for this volume is Agent Romanov, a lovely red-headed spy that takes part in risky missions with lots of action. You will have to struggle against a menacing alien force, an army from an evil corporation, inside conspiracies, and villains that won’t make your life easy.
In all those situations, you will have to decide which path you want to follow: Do you want to be the Hero that saves the day, or the Villain with unorthodox methods… that still saves the day?

Date: 07.03.2022
Language: English
Version: 0.24.1
Censored: No

1- Extract to desired location.
2- Click on "AgentsOfHeels.exe" to start playing.

Important bug fix.
– Community Feedback
⦁ Fixed an important bug affecting the display of a handful of scene CGs that comes from a previously accounted for Unity3D engine limitation based around 4GB sized files. We’ve added a workaround for now, by compressing as much of the non-CG image files in the game as possible. Further overhauls may be needed in the future, but for now this should allow for an uninterrupted game experience now. Thanks to Art for reporting this bug!
Be Bold and beWilder!
Who’s ready to get down with their Bad Nat selves? Huh? Well have we got the thing for you! It’s always a great day in our books when we have a release, and today is one such day! It’s time to suit up again and take New York by storm, as only our red head agent can, now that Agents of Heels is updated and expanded! Bad Nat’s path to her vengeance and to Heels’ door now paved and it’s up to you to lead her each step down until we meet with our fated ends. Just how will it go, and who can possibly stop her now? We’ll find out as Mission #3 comes to bear at last!
0.24.0 Patch Notes
– Technical information
⦁ Version: 0.24.1
⦁ Weight: 3.53 GB
⦁ Weight Packed: 3.55 GB
– Content
This version is the continuation and end of the End Game phase’s preamble, specifically and heavily focused on Bad Nat’s introduction to Mission #3 and the Solo loyalties path to the final game phase. There is also some final preamble content added for Corrupt Nat, by popular demand.
Heads Up!While not necessary, it is advised that Bad Nat players now, like Good and Corrupt Nat players were in the previous version, keep a copy of a save of your playthrough thus far, as once the introduction to Mission #3’s day begins in this version, you will be kept within event line until the conclusion of the Mission for all future content versions.
⦁ 3 new Main Story Scenes for Bad Nat. 1 is a short reintroduction to the main story, reengaging for the beginning of Mission #3, as well as being a notice to players to ready for the End Game. Bad Nat’s Mission #3 begins in scene 2: tired of waiting and building up her newly awakened Ivy powers, Nat readies herself for the fight of her life ahead and she knows there’s no going back. Finally, if she’s burning bridges, she’s taking some things with her. Big things, with a lot of power!
⦁ 1 new Main Story Scene for Corrupt Nat, for those sided with the villains, picking up where the last left off. Now that a tentative trial run as the Maeda Cartel’s Captain and Tatsuro’s personal bodyguard is on the table, it’s time he dress our girl in his colours, or at least send her out to fight for him in a new uniform of less than tactical design and with no regrets left between them.
⦁ Added 3 playable days to Bad Nat’s playtime (up to Day 25 – Final Day), matching Good and Corrupt Nat’s opportunities and the Mission timeline. Bad Nat now has all the time needed and more to complete all side content and exploration at an easy pace before Mission #3 automatically begins. Please note, the other Nats have not been given (or need) any additional time.
⦁ 73 new CGs, ~21,650 words of new text.
– Features
⦁ This version contains all the scenes in the preamble build-up to Mission #3 for Bad Nat and continuing our End Game phase for the Corrupt Nat (Maeda/Ivy) path. (Good Nat’s preamble is complete). As of this version, we now have all 3 Nats ready and on the verge of our Main Mission #3 action. Alright!
⦁ 2 New Outfits, both new permanent looks for Nat to keep on through the final stages of the game, showing her loyalties, or lack there of, on her very body for all to see.
⦁ In addition to the new outfits, all 3 of Nat’s final mission suits have been added to the game’s portraits display, as well as a newly added character for this version’s main scene.
– Community Feedback
⦁ We’ve taken yet another short list of typos down from eagle-eyed players who have reported them. We’ve updated 3 scenes with cleaner texts. There are of course, countless more to find and correct, more than any 2-man team can completely quality control. If you find more, please let us know so we can attempt a future correction before we reach the end of the game’s development. Thanks to all those who pointed these out to us!
⦁ We’re still on the lookout for Good Nat/Bad Nat content bleed-through after received word some time ago of some potential errors in scene conditions. Specifically this refers to the Good Nat path post Mission #2, where some Bad Nat exclusive (and mutually exclusive with Good) scenes play between Good Nat’s. We suspect this is due to the player’s ability to change paths during Mission #2, but so far we have been unable to recreate the situation on our end after fixing a similar issue in a recent version. We’re on the lookout for any sign of this bug, so please aid us with community feedback if you find this is happening to you.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_023_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

Download links
Download for Windows Download from Mega Download from Racaty Download from Aupfile
Download for MAC Download from Anonfile Download from Aupfile

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