Knightly Passions – New Version 0.10a [FEYADA]

What could be better than the good old adventures of a brave hunter in the harsh world of the middle ages?
Of course, adventures in the world of magic! Terrible monsters, evil sorcerers, cruel lords, mean mercenaries – this is only a small part of what our main character will face, who went in search of his sister.
On his way he will find devious traps, deep dungeons full of treasures, mysterious palaces with adventurous princesses, huts of lustful witches, ancient ruins hidden by a cover of magic and much more. Will he manage to find faithful friends and comrades in this world? Will a simple hunter be able to find powerful weapons and artifacts, to rise to heights unknown even to glorious knights? And will he have the strength to resist the devil’s strongest weapon – temptation? All this and more you will find in game ‘Knightly Passions’.

Date: 01.10.2022
Language: English, Russian
Version: 0.10a
Censored: No

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Here is the full log of all the changes and innovations in version 0.10a of the game:
New quest: A New World. The current 18+ scenes with the elf will now become available after completing this quest.
New quest: The Herbalist’s Secrets. After this quest, search out Mirina in the field – she’ll thank you generously.
New quest: The Stone Jungle. The arms trader will now give you new contracts for monster heads.
New location in the poor district: the arms trader’s house.
New location on the global map: the Glade of Death.
New adult animated scene with Mirina (Live2D).
New adult animated scene with the arms trader (Live2D).
The game has been ported to the latest version of the Ren’Py engine (Version 7.5.3). This will make the game more stable on all platforms (especially on Android).
Combat System 3.0. Let’s go over it all in sequence, from most to least significant. An auto-move button has been added in combat that allows the player to click a single time on a skill card to use it (no additional clicking to select the card’s target, which significantly speeds up battles). While in this mode, attack cards will automatically target the first eligible enemy, while defense and healing cards will target the player. Additionally, in this mode, cards no longer disappear and animations are much faster. We’ve also changed the exterior design of the combat system. We’ve started implementing new cards that you’ll see in the next updates. You can now swap between weapons in combat (bow/sword). You can now end your turn by hitting the space bar if you use a keyboard.
Updated the design of the arm wrestling starting screen.
Added new enemies in the forest (bears) and in the cave (dire bats, goblin archers, and goblin shamans).
New skill: “Vampirism.” This skill allows enemies to deal damage while also regaining health.
New skill: “Rage.” This skill triggers if you make an enemy angry. In this mode, enemies will deal more damage than normal.
New skill: “Iron Fur.” When an enemy uses this skill, they receive armor that can carry over to the next turn if you don’t break through it.
New skill: “Steel Claws.” An enemy using this skill can bypass armor the player acquires during combat, dealing damage directly to the player’s health.
Updated the item system. Armor, weapons, and certain quest items now have their own rarity levels. In the future, we’ll expand the current list of item rarity.
Combat balance has been completely reworked. The player now has 500 HP instead of 100 HP. The health and attack of all enemies have also grown several times larger.
Wounds heal when you sleep. Six hours of sleep in the tavern now restores 50 HP.
Made some textual revisions to Quests 2, 8, and 15.
Fixed many bugs and probably added some new ones.
And much more!

Download links
Download for Windows Download from Mega Download from Workupload Download from Racaty Download from Aupfile
Download for MAC Download from Mega Download from Workupload Download from Racaty Download from Aupfile
Download for Android Download from Mega Download from Workupload Download from Racaty Download from Aupfile

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