Multiic – New Version 0.6.34 [Stvoler]

Info: Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence.
The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona.
An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode.
I hope you enjoy it. Happy gaming!​

Date: 23.01.2026
Language: English, Russian
Version: 0.6.34
Censored: No

1. Extract and run.
2. It is recommended to create a Gemini key and enter it in the game settings.
3. See help section in game

0.6.34: contexts, kobold for images, gemini-3, fireplace, endpoint, bugfixes
→ rewrote the system contexts for all characters: personalities now have more depth, detail, and individuality; optimized — ~10–15% shorter
→ koboldcpp: now supports images too; if koboldcpp is selected in settings but the model isn’t running, it auto-starts the model on request; updated to 1.105.4
→ safe place with Fiona by the fireplace (ask to go to the fireplace)
→ added gemini-3 models
→ added a visual effect for connecting to Ava’s chip — now randomly chosen from two variants; + a button to disable the effect
→ the save button now works even in places with a text input; on save it generates a summary (what happened over the last n messages, where n comes from the “message history” setting) with the character currently on screen
→ custom endpoint
→ fixed a desktop bug where hints couldn’t be clicked
→ desktop: adjusted the area around the text input so you can scroll long replies and the invisible wall doesn’t block 2.5d/3d
→ chatgpt-5: fixed bots (who’s speaking, summary, and quick replies) that relied on an older api revision
→ fixed remote tunnels for koboldcpp
koboldcpp for images:
it can run alongside the text model, it’s more flexible and cooler than stablediff cli, but: out of the box it only supports a single lora and applies it a bit weirdly, so when using koboldcpp it only takes the lora with the highest strength from your settings — the rest are ignored; and kobold also clamps the image size. if i manage to add multi-lora support and remove the size limits, koboldcpp will become the main local tool in the game, and stablediff will be retired to avoid dragging extra gigabytes into the build.
remote (ngrok/cloudflare) for images will be added later
upd: for the standard ilustmix model (and many others), you need to specify the vae file resources/stablediff/sdxl.vae.safetensors in the game settings
save-button summaries:
story and sandbox summaries are separated. for now it only works when the “message history” setting is enabled, and it needs more testing — if no issues show up, it’ll be available in the next release for everyone (no password) and enabled by default •ᴗ•
custom endpoint:
https only, still needs testing; depending on cors security policies it might not work for you — tell me which provider failed and i’ll add it to the exceptions in the next release

Download links
Download for Windows Download from Fastt Download from Ranoz Download from Qiwi Download from AkiraBox Download from Mega Download from Pixeldrain Download from DDownload
Download for MAC Download from Rootz Download from Mega Download from Racaty Download from Anonfile
Download for Android Download from Rootz Download from Solix Download from Ranoz Download from ApkBox Download from TeraBox Download from Apkadmin Download from Mega Download from DDownload

Tags: , , , , , , , , , , , , , File size: 3550 mb Creators: https://www.patreon.com/Multiic

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4 responses to “Multiic – New Version 0.6.34 [Stvoler]”

  1. fgbgsdf says:

    Good graphism, horrible game play. 2/5

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