Multiic – New Version 0.9.56 [Stvoler]

Info: Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence. The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona. An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode. I hope you enjoy it. Happy gaming!
Date: 07.11.2026 Language: English, Russian Version: 0.9.56 Censored: No 1. Extract and run. 2. It is recommended to create a Gemini key and enter it in the game settings. 3. See help section in game
0.9.56: massive story update · free roam · 3d map · phone · camera · gifts and discoveries · theft · shops · inventory · custom wai v17 image model · deepseek · saves · bug fixes by the numbers: 603 new scenes, 14 redrawn 299 new character images, 53 redrawn 71 new gallery images, 123 redrawn 13 new ambient tracks new outfits and sprites for Fiona, Mika, Jo, Laura, Dina, and Finn new chapter and free exploration the 12 story branches of day four now converge into the free exploration section new chapter: explore the city, meet people, and discover additional activities free exploration is now the core of progression. choose your routes, visit people you know, return to places you’ve already explored — new events can appear there too the story is no longer tied to a specific day, stay as long as you want locations can be explored freely; the game no longer automatically drags you into the next story scene meetings and activities unlock depending on current events and relationships. repeat visits take your previous choices into account route arrows leading toward the current quest are highlighted city and map new 3d map. the city is bigger and has new locations all roads are connected into a single network: park, port, waterfront, shopping street, old stairs, viewpoint, coastal road, industrial road, reservation districts have transitional views, with navigation arrows at intersections you can walk to characters’ homes and purchased apartments unavailable locations are shown in gray with a short explanation walking with Mika and walking alone play out differently time of day time passes both on the map and inside locations. daytime visits, evening conversations, and sleepovers all use the same clock every 9 movements advances the time of day: morning → day → evening → night a session with Tisha takes 6 time units each transition within the pier and between sections of the reservation adds 0.5 time units after 9 nighttime movements, characters go to sleep visiting characters most homes now have an entrance hall, living room, kitchen, bedroom, and bathroom characters move around their homes on their own. the host may meet you at the door or be busy doing something in another room characters greet you the first time you meet during each visit your companion may leave for another room and tell you what they’re going to do. after a group meeting, everyone can spread out around the house you can talk privately or hang out as a group invitations depend on relationships and the character’s own decisions the narrator takes into account the location, time, who is nearby, and previous visits. if you quickly return to an empty room where nothing has changed, you’ll get a short description without another narrator call a character can end the conversation or ask you to leave professional meetings are separate from personal interactions at high trust, the host may give you a key, allowing you to enter even when they’re not home sleepovers you can stay overnight and share a bed after sleeping, the interaction is evaluated and relationships and skills are recalculated trying to get into someone else’s bed with low trust and attraction may get you kicked out during the night or in the morning. the relationship penalty is applied immediately kicked out in the morning: the character won’t talk to you until evening kicked out at night: you can sleep on the couch or go to Mika if she’s in the house relationships trust and attraction affect invitations, activities, clothing, and behavior at high attraction, a character may start a conversation first. they take the situation and nearby people into account the game tracks your involvement, attentiveness, and reciprocity. the consequences of your interactions affect characters’ later behavior after certain special conversations, attraction decreases and the result is shown immediately. how much it drops depends on resonance, empathy, and tension skills characters may invite you to meet somewhere in the city, and with a good relationship they may message you first. if you don’t reply for a long time, they’ll message again, start worrying, and may get upset relationships with Mika every character now has their own relationship value with Mika, visible in the journal sleeping together gradually brings characters closer to her. starting relationships and the speed of progression differ for everyone if Mika chooses who to sleep with, others may get jealous Mika usually sleeps separately and only shares a bed when the relationship is above 60% character memory every character has their own interaction history with you characters remember previous visits and important moments in your relationship day changes, returning after leaving, and moving between rooms are taken into account memories do not override the current situation private conversations are stored separately from group conversations previous conversations are kept in a limited amount smartphone: calls, messages, camera, music calls and messages have different interfaces: calls open in nvl mode, while messages use a messenger-style interface messages appear as a strip at the top of the screen the person you’re talking to may come over people nearby notice everything a nearby character reacts when you take out your phone, and if you’re messaging someone in front of them, they may look at the screen during calls, people nearby only hear your side. a character may interrupt, and if they speak loudly enough, the person on the other end will hear them after the call, anyone who heard it may react. if you leave to meet someone, whoever stays behind will remember it and may bring it up later taking out your phone in the middle of intimacy is a bold move — be ready for a reaction history messages and calls are saved on the phone, and characters remember what you talked about last time sandbox and new-story messages are stored separately and never mixed “clear history” in character settings now also deletes messages and calls camera and gallery each character reacts differently to every photo: they may get annoyed, embarrassed, start posing, ask to see it, or ask you to take another reactions don’t repeat, so taking several photos feels like an actual photoshoot. if a character asks you to take more photos, they’ll play along instead of getting annoyed photos are saved to the game folder: you can view, delete, or save them anywhere you want photos can be sent in chat, and characters understand what’s shown in them without image generation enabled, the camera captures the current scene with the characters in it music: you can select any available track for the current scene; different locations have different track sets shared activities in the living room, you can suggest watching a movie. watching together unlocks as trust increases, and adult movies become available with high trust and attraction. you can freely chat during the movie characters choose based on their own tastes and may refuse new locations now have additional activities and ways to earn money gifts and discoveries you can give items to any character everyone has favorite things: giving the right gift increases trust you can give one gift per day to each character every discoverable item in the city has its own time of day when it can be found all discoveries and purchases appear in your inventory shops stores now have new items. prices change periodically and depend on supplies companions react to your purchases substances with temporary effects and separate visual scenes have been added effects may influence attraction and unlock new possibilities every character has their own attitude toward using them, and even a strong relationship doesn’t guarantee agreement temporary effects are tracked separately from permanent relationships and disappear after resting d20. theft you can try to steal from shops: roll a d20, with more expensive items requiring a higher result Mika can distract the seller. the roll becomes easier, but she’ll remember what you did there is more security at the mall in the evening failure means a fine, lost time, and being banned from the location for several days. on the third theft, you’ll be handed over to the police fixed an error when rolling the roll prompt now appears after the response has been read the result is now sent to the correct dialogue the roll prompt is removed when leaving the scene or sending a regular message gamepad navigation for roll buttons has been preserved meridian casino new location: poker, roulette, bar the location is unlocked through Finn starting on day five there are 5 random opponents at the poker table, and Kasper sometimes appears poker is played without stripping, and money is exchanged for chips 1:1 appearance and outfits new casual, home, and special outfits clothing changes depending on relationships and the room. more revealing home outfits become available at high relationship levels characters know what they’re wearing and can explain why they chose it some characters’ appearances gradually change as relationships develop new gallery elements have been added for Fiona, Mika, Jo, and Laura, and some older illustrations were redrawn inventory shows your balance, keys, consumable quantities, discovered items, and poems poems in the prologue nine poems are hidden throughout the prologue simulation pages can be found by inspecting objects, and discovered poems are saved in the journal translations have been added, with some lines adapted to the character’s gender image generation new default model: WAI v17 (custom) the style set is built directly into the model, bringing generated visuals closer to the game’s art style 8 steps instead of 23, so images are generated noticeably faster sharper faces and details when selecting the new model (wai-v170-q8-custom-mltc) or the previous one (ilustmix-11-q8), the game will offer recommended settings quality hires: the image is rendered at 1.5× resolution, with two modes available — fast lanczos or an upscaler (remacri) adetailer: faces are detected and redrawn separately at high resolution characters in the same image blend together less: features from one character are less likely to leak onto another, and with a man + woman pair the model is less likely to confuse who is who settings fields for adetailer and upscaler files, plus sampler, scheduler, and hires selection built-in sd supports z-image, anima, and flux (fields for text encoder and vae) model type is detected from the file itself rather than its filename cfg is now applied precisely; previously 1.5 would be rounded down to 1 new option: generate story images only during free interaction in scenes white and black background buttons have been added next to the location icon: characters are rendered either in an empty white space or complete darkness, without rooms, furniture, or lamps. clicking the location icon restores the normal background if you write the prompt manually, your appearance is no longer automatically added to it models, dialogue, voice support for DeepSeek using your own api key, including in tamagotchi mode Gemini now picks up conversation history when switching from other models history respects the depth setting and loaded saves thoughts are tied to the current message and no longer remain visible when they shouldn’t. hidden thoughts don’t trigger game actions, and streaming responses also support thoughts improved handling of model response formatting loading a save or stepping back cancels unfinished responses koboldcpp updated to 1.123.1 if several local models are enabled at once with less than 16 gb of vram, the game warns that generation may slow down significantly quiet voices are amplified more carefully saves saves have moved from localstorage to indexeddb and handle larger amounts of data better purchases, discoveries, gifts, and story consequences (debt, apartment, arena, repairs) are now stored inside the save itself. the wallet is still shared: if you load an old save, money you’ve already spent will not be restored statuses, quests, and history are separated between story mode, sandbox, and custom cards. assigning or removing a card no longer mixes progress between different characters each slot now stores a checkpoint instead of the entire rollback history there are now 15 manual slots instead of 20, while autosaves are counted separately. older slots above the limit remain available and can still be loaded and overwritten autosaves are sorted from newest to oldest the date is shown in 24-hour format without seconds settings and interface text generation settings are now grouped into a collapsible section if a model is active (image or text), its section automatically expands to the relevant subsection (api or local) when applying a character card, triggers and the base character’s sexy context are now enabled by default (personality comes from the card), while “use with custom context” is disabled. every checkbox can still be changed manually afterward list backgrounds are darker and easier to read in dark mode android support for LLM AI Server for local models: a separate settings option with a server address (default port 11434), plus connection instructions in the help section when LLM AI Server or Uncensored Local AI is selected, unnecessary koboldcpp settings and its model list are hidden 3d city textures are automatically reduced to 2048 px, using roughly 8× less memory videos have been adapted to 1080p and use more efficient compression the game now connects to Claude directly, and if that fails, automatically switches to the built-in proxy fixes freezes when pressing “back” and when transitioning from nighttime conversations to morning white window on startup caused by memory overflow issues with displaying characters, loading the map, rolling back actions, and resetting visits on a new game issues loading old saves after loading or quickly exiting a scene, extra or frozen input fields no longer remain, and input no longer goes to the wrong place. scenes restore correctly and exiting dialogue works properly the dialogue exit button no longer remains active after a phone call and no longer sends the story back to the park sandbox history is protected during quick launch, character switching, and unfinished streaming responses cards no longer greet you again on top of a saved conversation responses are no longer displayed or voiced twice after loading, multiple tracks no longer play at once, and music no longer cuts off if you load a save while it’s fading out Finn is now consistently spelled with two “n”s everywhere sf and kz proxy servers have been fixed. if an ai service is temporarily overloaded, the server will retry the request before showing an error; after failures or restarts, the servers recover automatically fixed freezes when finishing long freeform dialogues in the old story fixed exits from dnd with dina at the hospital rapid clicks no longer break progression or open the next input field too early old input fields and popup suggestions are now removed when changing scenes delayed events no longer return the player to a scene they already left or skip the beginning of the next one if a connection issue is detected, the entered text is restored so it can be sent again misc unused assets and development files have been removed from desktop and android builds editing trust and attraction in the journal is available to visionary subscribers an English-language telegram channel is now available for person tier subscribers on desktop, you can now start typing a reply immediately — the input field opens automatically and the first typed characters are preserved fixed sending edited text the bottom back arrow has been moved lower so it no longer overlaps the text restored map highlighting after leaving home through the apartment entrance in the morning adjusted the phone position on smaller screens transition narrator styling now appears during generation; after being read, the text smoothly fades out over 3 seconds updated the recommended openrouter models: two free models and one paid model the memory generation instruction has been translated into all eight languages and refined to produce more compact entries increased generation limits for memory, relationship evaluation, and dream descriptions to reduce cutoffs and repeated requests with thinking models updated the music for several scenes with Dina changed the music and its trigger timing in the hospital dnd session
Download for Windows
Download from Rootz Download from Fastt Download from AkiraBox Download from Mega Download from Pixeldrain Download from Gofile Download from DDownloadDownload for Android
Download from Fileq Download from Pixeldrain Download from ApkBox Download from TeraBox Download from Apkadmin Download from Racaty Download from Aupfile Download from DDownloadFile size: 4160 mb Creators: https://www.patreon.com/Multiic












4 responses to “Multiic – New Version 0.9.56 [Stvoler]”
Good graphism, horrible game play. 2/5
Nice ❤️
The Bodyguard’s Secret
https://www.patreon.com/c/Dripped069/posts
Will You Please Fu*k off with The Bodyguards Secret. Shit Game Nobody Likes it!!