Multiic – New Version 0.9.56 [Stvoler]

Info: Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence.
The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona.
An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode.
I hope you enjoy it. Happy gaming!​

Date: 07.11.2026
Language: English, Russian
Version: 0.9.56
Censored: No

1. Extract and run.
2. It is recommended to create a Gemini key and enter it in the game settings.
3. See help section in game

0.9.56: massive story update · free roam · 3d map · phone · camera · gifts and discoveries · theft · shops · inventory · custom wai v17 image model · deepseek · saves · bug fixes
by the numbers:
603 new scenes, 14 redrawn
299 new character images, 53 redrawn
71 new gallery images, 123 redrawn
13 new ambient tracks
new outfits and sprites for Fiona, Mika, Jo, Laura, Dina, and Finn
new chapter and free exploration​
the 12 story branches of day four now converge into the free exploration section
new chapter: explore the city, meet people, and discover additional activities
free exploration is now the core of progression. choose your routes, visit people you know, return to places you’ve already explored — new events can appear there too
the story is no longer tied to a specific day, stay as long as you want
locations can be explored freely; the game no longer automatically drags you into the next story scene
meetings and activities unlock depending on current events and relationships. repeat visits take your previous choices into account
route arrows leading toward the current quest are highlighted
city and map​
new 3d map. the city is bigger and has new locations
all roads are connected into a single network: park, port, waterfront, shopping street, old stairs, viewpoint, coastal road, industrial road, reservation
districts have transitional views, with navigation arrows at intersections
you can walk to characters’ homes and purchased apartments
unavailable locations are shown in gray with a short explanation
walking with Mika and walking alone play out differently
time of day​
time passes both on the map and inside locations. daytime visits, evening conversations, and sleepovers all use the same clock
every 9 movements advances the time of day: morning → day → evening → night
a session with Tisha takes 6 time units
each transition within the pier and between sections of the reservation adds 0.5 time units
after 9 nighttime movements, characters go to sleep
visiting characters​
most homes now have an entrance hall, living room, kitchen, bedroom, and bathroom
characters move around their homes on their own. the host may meet you at the door or be busy doing something in another room
characters greet you the first time you meet during each visit
your companion may leave for another room and tell you what they’re going to do. after a group meeting, everyone can spread out around the house
you can talk privately or hang out as a group
invitations depend on relationships and the character’s own decisions
the narrator takes into account the location, time, who is nearby, and previous visits. if you quickly return to an empty room where nothing has changed, you’ll get a short description without another narrator call
a character can end the conversation or ask you to leave
professional meetings are separate from personal interactions
at high trust, the host may give you a key, allowing you to enter even when they’re not home
sleepovers​
you can stay overnight and share a bed
after sleeping, the interaction is evaluated and relationships and skills are recalculated
trying to get into someone else’s bed with low trust and attraction may get you kicked out during the night or in the morning. the relationship penalty is applied immediately
kicked out in the morning: the character won’t talk to you until evening
kicked out at night: you can sleep on the couch or go to Mika if she’s in the house
relationships​
trust and attraction affect invitations, activities, clothing, and behavior
at high attraction, a character may start a conversation first. they take the situation and nearby people into account
the game tracks your involvement, attentiveness, and reciprocity. the consequences of your interactions affect characters’ later behavior
after certain special conversations, attraction decreases and the result is shown immediately. how much it drops depends on resonance, empathy, and tension skills
characters may invite you to meet somewhere in the city, and with a good relationship they may message you first. if you don’t reply for a long time, they’ll message again, start worrying, and may get upset
relationships with Mika​
every character now has their own relationship value with Mika, visible in the journal
sleeping together gradually brings characters closer to her. starting relationships and the speed of progression differ for everyone
if Mika chooses who to sleep with, others may get jealous
Mika usually sleeps separately and only shares a bed when the relationship is above 60%
character memory​
every character has their own interaction history with you
characters remember previous visits and important moments in your relationship
day changes, returning after leaving, and moving between rooms are taken into account
memories do not override the current situation
private conversations are stored separately from group conversations
previous conversations are kept in a limited amount
smartphone: calls, messages, camera, music​
calls and messages have different interfaces: calls open in nvl mode, while messages use a messenger-style interface
messages appear as a strip at the top of the screen
the person you’re talking to may come over
people nearby notice everything
a nearby character reacts when you take out your phone, and if you’re messaging someone in front of them, they may look at the screen
during calls, people nearby only hear your side. a character may interrupt, and if they speak loudly enough, the person on the other end will hear them
after the call, anyone who heard it may react. if you leave to meet someone, whoever stays behind will remember it and may bring it up later
taking out your phone in the middle of intimacy is a bold move — be ready for a reaction
history
messages and calls are saved on the phone, and characters remember what you talked about last time
sandbox and new-story messages are stored separately and never mixed
“clear history” in character settings now also deletes messages and calls
camera and gallery
each character reacts differently to every photo: they may get annoyed, embarrassed, start posing, ask to see it, or ask you to take another
reactions don’t repeat, so taking several photos feels like an actual photoshoot. if a character asks you to take more photos, they’ll play along instead of getting annoyed
photos are saved to the game folder: you can view, delete, or save them anywhere you want
photos can be sent in chat, and characters understand what’s shown in them
without image generation enabled, the camera captures the current scene with the characters in it
music: you can select any available track for the current scene; different locations have different track sets
shared activities​
in the living room, you can suggest watching a movie. watching together unlocks as trust increases, and adult movies become available with high trust and attraction. you can freely chat during the movie
characters choose based on their own tastes and may refuse
new locations now have additional activities and ways to earn money
gifts and discoveries​
you can give items to any character
everyone has favorite things: giving the right gift increases trust
you can give one gift per day to each character
every discoverable item in the city has its own time of day when it can be found
all discoveries and purchases appear in your inventory
shops​
stores now have new items. prices change periodically and depend on supplies
companions react to your purchases
substances with temporary effects and separate visual scenes have been added
effects may influence attraction and unlock new possibilities
every character has their own attitude toward using them, and even a strong relationship doesn’t guarantee agreement
temporary effects are tracked separately from permanent relationships and disappear after resting
d20. theft​
you can try to steal from shops: roll a d20, with more expensive items requiring a higher result
Mika can distract the seller. the roll becomes easier, but she’ll remember what you did
there is more security at the mall in the evening
failure means a fine, lost time, and being banned from the location for several days. on the third theft, you’ll be handed over to the police
fixed an error when rolling
the roll prompt now appears after the response has been read
the result is now sent to the correct dialogue
the roll prompt is removed when leaving the scene or sending a regular message
gamepad navigation for roll buttons has been preserved
meridian casino​
new location: poker, roulette, bar
the location is unlocked through Finn starting on day five
there are 5 random opponents at the poker table, and Kasper sometimes appears
poker is played without stripping, and money is exchanged for chips 1:1
appearance and outfits​
new casual, home, and special outfits
clothing changes depending on relationships and the room. more revealing home outfits become available at high relationship levels
characters know what they’re wearing and can explain why they chose it
some characters’ appearances gradually change as relationships develop
new gallery elements have been added for Fiona, Mika, Jo, and Laura, and some older illustrations were redrawn
inventory​
shows your balance, keys, consumable quantities, discovered items, and poems
poems in the prologue​
nine poems are hidden throughout the prologue simulation
pages can be found by inspecting objects, and discovered poems are saved in the journal
translations have been added, with some lines adapted to the character’s gender
image generation​
new default model: WAI v17 (custom)
the style set is built directly into the model, bringing generated visuals closer to the game’s art style
8 steps instead of 23, so images are generated noticeably faster
sharper faces and details
when selecting the new model (wai-v170-q8-custom-mltc) or the previous one (ilustmix-11-q8), the game will offer recommended settings
quality
hires: the image is rendered at 1.5× resolution, with two modes available — fast lanczos or an upscaler (remacri)
adetailer: faces are detected and redrawn separately at high resolution
characters in the same image blend together less: features from one character are less likely to leak onto another, and with a man + woman pair the model is less likely to confuse who is who
settings
fields for adetailer and upscaler files, plus sampler, scheduler, and hires selection
built-in sd supports z-image, anima, and flux (fields for text encoder and vae)
model type is detected from the file itself rather than its filename
cfg is now applied precisely; previously 1.5 would be rounded down to 1
new option: generate story images only during free interaction
in scenes
white and black background buttons have been added next to the location icon: characters are rendered either in an empty white space or complete darkness, without rooms, furniture, or lamps. clicking the location icon restores the normal background
if you write the prompt manually, your appearance is no longer automatically added to it
models, dialogue, voice​
support for DeepSeek using your own api key, including in tamagotchi mode
Gemini now picks up conversation history when switching from other models
history respects the depth setting and loaded saves
thoughts are tied to the current message and no longer remain visible when they shouldn’t. hidden thoughts don’t trigger game actions, and streaming responses also support thoughts
improved handling of model response formatting
loading a save or stepping back cancels unfinished responses
koboldcpp updated to 1.123.1
if several local models are enabled at once with less than 16 gb of vram, the game warns that generation may slow down significantly
quiet voices are amplified more carefully
saves​
saves have moved from localstorage to indexeddb and handle larger amounts of data better
purchases, discoveries, gifts, and story consequences (debt, apartment, arena, repairs) are now stored inside the save itself. the wallet is still shared: if you load an old save, money you’ve already spent will not be restored
statuses, quests, and history are separated between story mode, sandbox, and custom cards. assigning or removing a card no longer mixes progress between different characters
each slot now stores a checkpoint instead of the entire rollback history
there are now 15 manual slots instead of 20, while autosaves are counted separately. older slots above the limit remain available and can still be loaded and overwritten
autosaves are sorted from newest to oldest
the date is shown in 24-hour format without seconds
settings and interface​
text generation settings are now grouped into a collapsible section
if a model is active (image or text), its section automatically expands to the relevant subsection (api or local)
when applying a character card, triggers and the base character’s sexy context are now enabled by default (personality comes from the card), while “use with custom context” is disabled. every checkbox can still be changed manually afterward
list backgrounds are darker and easier to read in dark mode
android​
support for LLM AI Server for local models: a separate settings option with a server address (default port 11434), plus connection instructions in the help section
when LLM AI Server or Uncensored Local AI is selected, unnecessary koboldcpp settings and its model list are hidden
3d city textures are automatically reduced to 2048 px, using roughly 8× less memory
videos have been adapted to 1080p and use more efficient compression
the game now connects to Claude directly, and if that fails, automatically switches to the built-in proxy
fixes​
freezes when pressing “back” and when transitioning from nighttime conversations to morning
white window on startup caused by memory overflow
issues with displaying characters, loading the map, rolling back actions, and resetting visits on a new game
issues loading old saves
after loading or quickly exiting a scene, extra or frozen input fields no longer remain, and input no longer goes to the wrong place. scenes restore correctly and exiting dialogue works properly
the dialogue exit button no longer remains active after a phone call and no longer sends the story back to the park
sandbox history is protected during quick launch, character switching, and unfinished streaming responses
cards no longer greet you again on top of a saved conversation
responses are no longer displayed or voiced twice
after loading, multiple tracks no longer play at once, and music no longer cuts off if you load a save while it’s fading out
Finn is now consistently spelled with two “n”s everywhere
sf and kz proxy servers have been fixed. if an ai service is temporarily overloaded, the server will retry the request before showing an error; after failures or restarts, the servers recover automatically
fixed freezes when finishing long freeform dialogues in the old story
fixed exits from dnd with dina at the hospital
rapid clicks no longer break progression or open the next input field too early
old input fields and popup suggestions are now removed when changing scenes
delayed events no longer return the player to a scene they already left or skip the beginning of the next one
if a connection issue is detected, the entered text is restored so it can be sent again
misc​
unused assets and development files have been removed from desktop and android builds
editing trust and attraction in the journal is available to visionary subscribers
an English-language telegram channel is now available for person tier subscribers
on desktop, you can now start typing a reply immediately — the input field opens automatically and the first typed characters are preserved
fixed sending edited text
the bottom back arrow has been moved lower so it no longer overlaps the text
restored map highlighting after leaving home through the apartment entrance in the morning
adjusted the phone position on smaller screens
transition narrator styling now appears during generation; after being read, the text smoothly fades out over 3 seconds
updated the recommended openrouter models: two free models and one paid model
the memory generation instruction has been translated into all eight languages and refined to produce more compact entries
increased generation limits for memory, relationship evaluation, and dream descriptions to reduce cutoffs and repeated requests with thinking models
updated the music for several scenes with Dina
changed the music and its trigger timing in the hospital dnd session

Download links
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4 responses to “Multiic – New Version 0.9.56 [Stvoler]”

  1. fgbgsdf says:

    Good graphism, horrible game play. 2/5

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