Our Home – New Version 2.19.2 [Old Hiccup]
Info: Our Home is an adult visual novel set in a small town called Pinepool, the main source of income and work for the small town is tourism and two large transport companies. Our Home tells the story of a young man who has lived his whole life in the orphanage, knowing that his mother died in childbirth, and his father left even before he was born, and when he reaches adulthood, he leaves the orphanage and has some challenges until he can find the answers to all the questions surrounding your story.
Date: 26.07.2024 Language: English, German, Italian, Spanish, Portuguese, Turkish, Ukrainian, Russian, Chinese, Polish Version: 2.19.2 Censored: No 1. Extract and run.
V2.19.2 Content Differences (2.12.1 > 2.19.2): Renders: ~2,370 Dialogues: ~2,370 Animations: 6 Average reading time: ~3h Technical Changes: GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience. Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes. Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged. Character Screen: Restructured to make information more accessible, highlighting each character’s depth and making it easier to remember past events. Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters. Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the game. Main Menu: Redesigned with a more minimalist approach and more intuitive icons. Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu. Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version. Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic. Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map. New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken. Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.
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DownloadFile size: 7300 mb Creators: https://patreon.com/oldhiccup
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5 responses to “Our Home – New Version 2.19.2 [Old Hiccup]”
Viel zu überladener Bildschirm,Schrift viel zu klein um sie lesen zu können!! Komplizierte Spielsteuerung auf Handy!!
First of all even with my i7 four generation CPU , my CPU cooler goes crazy . And changing the relations is difficult because the dev made it difficult to do . I had to shut the game down after i did the settings , because my pc is word more than this game .
I open the game and a second later it goes down
Ran the game through my (almost) lossless compression process which dropped it from 4600MB to 820MB. Images are still beautiful and game ran smooth on my i7… however, if you have to use it as is and can’t run it, you’re not missing anything yet. The game has a few locations setup but no real scenes that I could find… i.e. nothing obvious. All but 2 locations are “work in progress” so I Wouldn’t recommend it at the moment and, based on other reviews, I also would wait until the Dev decides to post a compressed version. Not sure why Devs aren’t figuring out Webp and Webm formats.
By Zeus, this game sucks