Night of Revenge “HELLGATE: Descent Into Darkness” – New Version 1.2.7 [NoXeKeeper]

Info: HELLGATE is a massive Total Conversion project that fundamentally re-architects Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D Side-Scrolling Dark RPG.
The original world deserved far more than just surface-level mechanical tweaks. Built as a permanent architectural framework, HELLGATE transforms the familiar environments into a brutal, unpredictable sandbox where your tactical choices, your reputation, and your psychological sanity dictate whether you survive or utterly break.
Instead of just clearing linear maps and moving mechanically from one hostile zone to the next, you are thrown into a living, reactive ecosystem. Here, six warring factions clash in real-time, dynamic economies demand high-stakes risk, and a deeply integrated, mind-shattering madness system dynamically warps your entire gameplay experience. HELLGATE expands the core game into a true dark fantasy role-playing platform—built seamlessly for players seeking a harsher challenge, a deeper narrative atmosphere, and complete agency over their journey.

Date: 13.10.2026
Language: English, German, French, Spanish, Portuguese, Russian, Chinese, Japanese, Korean
Version: 1.2.7
Censored: No

Installation & Launch Guide
Extraction: Extract the NightofRevenge107 folder to any drive. It is highly recommended to use a short path (e.g., C:\Games\Night of Revenge\) and avoid folders like "Desktop" or "Downloads" to ensure the mods run stably.
First Launch: Launch the game and select your preferred language from the available options.
Important Loading Note: Launching the game can take some time. Do not click or press anything after the Unity splash screen — the loading process takes about 1 to 1.5 minutes.

⚠ IMPORTANT PERFORMANCE NOTE:
Loading the game takes about 1 to 1.5 minutes due to the massive size of the mod. Once you see the Unity splash screen, do NOT click anything or press any keys. Just wait for the main menu to load completely. If you click, Windows might flag the game as “Not Responding” and crash it.

Change-Log 1.2.7 (Update)
– Fear / Morale System (early version)
This is the first version of the system. It will be expanded and integrated into more situations in future updates.
[Mechanics]
• State of Mind: A single bar at the bottom of the screen, from FEAR on the left to CONFIDENCE on the right.
• Dangerous Enemies: Standing near dangerous enemies slowly fills Fear (scarier & closer = faster). Only the two most frightening nearby enemies count.
• Exhaustion: At 30% stamina or lower, fear builds twice as fast.
• Gaining Confidence: Landing hits, blocking, counterattacking, dodging, perfect parries, kills (bosses give more), activating Rage, landing VengeanceStrike, winning struggle QTEs.
• What Scares Her: Heavy hits, knockdowns, being grabbed, H-scenes and their climaxes, passive blocking without striking back.
• Pride Before a Fall: The more confident Aradia is, the harder fear hits her.
• H-Scene Terror: Key moments of specific enemies cause sharp fear spikes; some fatalities push her straight to 100% fear.
[Effects]
• Panic (50%+ Fear): Dashing costs up to 40% more stamina.
• Confidence (50%+ Confidence): Stamina recovers up to 25% faster.
• Struggle QTEs: Fear weakens every press (down to −25%), confidence strengthens it (up to +25%).
• Heartbeat: Audio cue at every 10% fear, turning into constant pounding at 100%.
[Trauma & Persistence]
• Death Trauma: A lethal trap or fatality causes trauma — fear surges to 100%, then settles at 30%. An ordinary death leaves 10% fear. Resting at an altar calms her down completely.
• Saved per save slot.
• Fully configurable in NoREroMod_HellGate.cfg → [FearSystem], or disable entirely with Enable = false.
• Per-enemy fear values live in HellGateJson/Fear/FearEnemies.json and can be edited while the game is running.
– Spawn Editor (F11): Gimmicks
• New Gimmicks Tab: Gates, folding ladders, and levers are placed on the map as easily as enemies and traps.
• Ready-Made Objects: Iron gate (two variants), wooden ladder up + lever, stone ladder down + lever, mossy ladder (no lever), and a standalone lever.
• Starting State: Every gimmick can spawn open or closed, ladders lowered or raised. Flip works.
• Built-in Lever: A ladder’s own lever drives only its own ladder and nothing else.
• Standalone Lever: Drives gates and ladders within a set radius (measured to object edge). Visualized in the editor as a circle.
• Guard Zone: Gates or ladders tied to enemies stay open while the zone is clear and close as soon as an enemy enters. Zone length, height, and side (left, right, or both) are adjustable.
• Live Editing: Change state, lever, radius, and guard zone of placed gimmicks with instant preview.
• Vanilla Note: Vanilla map gimmicks are untouched. Gimmick state is not written to game saves.
– Test Enemies
• Four undead skeletons (BigMermanUndead, BigoniUndead, PilgrimUndead, VagrantUndead) without H-scenes.
• Demon Gorotuki: New combat skeleton only; available in Spawn Editor (F11) for now.
– Locations
• Spawn setups updated across multiple zones.
• Dungeon (Prison): Spawn fully reworked.
– Fatality / Vengeance
• Added shock effects after respawn (Take Vengeance) following lethal traps or fatalities, tied into the Fear System.
• Fatality death clips without offset now drop slightly toward the ground by default (FallDistance) so Aradia no longer hangs in the air.
– Title Music
• New Main Menu Music: Plays random tracks from sources/HellGate_sources/Audio/Main without repeating back-to-back.
• Custom Tracks: Supports any .wav or .ogg files. Leaving the folder empty restores the vanilla theme.
• Toggle via [TitleMusic] Enable.
– Hide Cursor in Gameplay
• New Toggle ([General] HideCursorInGameplay, ON by default): Auto-hides mouse cursor during combat and H-scenes.
• UI Visibility: Stays visible on title screen, pause menu, shops, altars, chests, dialogs, defeat menu, and F11 Spawn Editor.
• Applies live without restart; preference persists across difficulty presets.
– Performance
• Loading and gameplay optimization: Game starts and runs noticeably faster.
– Language
• Default/fallback language is now English (EventCore and fatality taunts fall back to English first).
– Major Bug Fixes
• Fixed endless fights and exploding barrels in story cutscenes and Nightmare scenes.
• Fixed invisible H-scene with DifferentBigMerman (removed from HellGate spawns).
• Fixed Crow Inquisition breaking Slow-Mo anywhere on the map.
• Fixed several Spawn Editor (F11) issues.
– Minor Bug Fixes
• Assorted small UI, audio, and stability fixes.

Download links
Download for Windows Download from Rootz Download from Fileq Download from AkiraBox Download from Mega Download from Racaty Download from Anonfile Download from DDownload

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